Munchkin: Rick and Morty published by The Op was kindly sent to us to review, this title adds a great new flavor to a classic game. Often times we find a new version of a game we know and love only to be disappointed that it’s the same game with a new art style. The jokes, actions, and plot lines are specific to the Rick and Morty universe that it creates not just a reskin but a well integrated theme. This review will assume that you have played regular Munchkin. In case you haven’t played it, Munchkin is a game where you draw cards, fight monsters, equip weapons and armor and try to sabotage your friends. There are races, weapons, classes, armor and a few other cards that give you bonuses or power ups. Classes and races give you advantages and disadvantages, weapons will increase your chances of winning and armor will decrease your chances of death. You can choose to help out your friends in exchange for some loot or you can sabotage their chances of winning.
The rules to Rick and Morty are basically the same as classic Munchkin with the introduction of Parasites. In the Rick and Morty universe, there are creatures called memory parasites; they latch on to memories and implant perfect and altered memories of new characters to reproduce. Thus they conquer worlds by replacing memories and growing in number. The Op decided to use this mechanic by having certain cards have a parasite icon, which forces players to roll higher than a 3. If they roll higher than a 3 (i.e. 4, 5, or 6) they continue their turn as normal. However, if they are unlucky and roll lower than a 3, they must find the top most discarded parasite card and add it to their fight. This continues until there are either no more parasite cards in the discard pile OR they roll greater than a 4. So a small battle with a low level monster can quickly escalate to a sizeable threat. This is a great addition to the theme, however frustrating it can be.
Another interesting thing to note is the game has many cards that are dependent upon items in the room. There is a card that increases stats for playing on a wooden surface and another if there is a dog in the room (a reference to Snuffles or Snowball as he prefers to be called). There is also another reference in the Unity card. Unity is a hivemind character and as such allows you to have an unlimited amount of allies, but should an ally fall, all your allies fall. This is a great card to have in your hand but a daunting hand to play against. Even though this particular card is extremely powerful, it creates a good opportunity for other players to team up and sabotage the player with many allies and is a well balanced addition to the game.
Races in Munchkin: Rick and Morty are instead replaced by a character (Morty, Rick, Summer, Jerry or Beth) and each include their own in game ability. They are selected at random or people can choose their own character. Genders are not an option as with classic Munchkin. Classes include Parent, High Schooler, Super Genius and Song Writer. The characters and classes in Munchkin: Rick and Morty are a fun addition to the game but felt lacking in variety. In regular Munchkin you can discard your class and race whenever you like and, provided you have the cards, you can switch your classes and races as well. In Rick and Morty you are forced to play as a single character and are only allowed to switch class. The game has a variety of species to choose from and it would have felt more thematic if you could have selected your race to be human, gear person, bird person, gromflomites etc. This would also have allowed to switching of races like in classic Munchkin. The classes that are available are thematic but also feel lacking. While Super Genius as a class makes perfect sense for the show, Song Writer feels extremely out of place, seeing not many episodes have music as their main theme. Rick and Morty is a sci fi action comedy show where interstellar space travel occurs often and regularly. Having very human and basic classes was disappointing seeing as characters have been shown to be superheroes, assasins, gladiators, magical, and evil alternate versions of themselves.
The game does a great job of incorporating Rick and Morty into the cards. Many cards reference characters, even one-shot characters that appeared in a single episode. The cards have odd and funny flavor text and the die included matches the theme well as it is designed as a meeseeks box! It is a great version of Munchkin to add to your collection. As a bonus we also had a chance to review The Rick and Morty Dice Set. They are a set of six D6 dice that roll smoothly while simultaneously giving you a satisfying thunk as they land. They are what we are going to call “pickle green” with 6 sides including Rick, Morty, Mr. Meeseeks, Squanchy, Pickle Rick and Mr. Poopybutthole. They were a fun addition to the game but are regular dice so they can be used for any game that requires a D6.
Language Barrier Playability: Low. This game has a lot of text and a lot of rules that are altered when cards are drawn. As such this would be a tedious game that would be rather difficult to play with a language barrier.
Replayability: High. Like regular Munchkin, this game has a lot of monsters, loot and classes to play as. You will probably not encounter everything in a single game and that is a great thing.
Artwork: Excellent. This is a well designed Rick and Morty themed game. Artwork is pulled straight from the animation, the card backings are thematic and the meeseeks box die is great. The artwork on the Rick and Morty Dice Set is very well detailed as well.
Quality: Great. The cards of great quality, the player boards give you a chip tracker and the die and dice set are sturdy and strong plastic that will give you an endless amount of rolls without getting a lot of wear and tear.
Strategy: Light. Munchkin in general is a hard game to classify with strategy. You have so much freedom and player interaction that the game could be decided on a single card. Players can sabotage players or help them win. It is possible to strategize but your strategy can easily be torn down by other players.
Instruction Manual: Excellent. Easy to read, fun to read, quick to read. All you need in an instruction manual.
Organization: Excellent. Everything fits neatly into the box and will stay organized.